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Tactical
Rifle & Shotgun
General Program Rules
1. Scoring:
1.1. Modified Vickers Scoring System: In general, the
scoring system for Tactical Shotgun and Rifle will be a type of modified Vickers
or modified Limited Vickers (hereafter to be called simply Vickers and Limited
Vickers). This is very similar to the IDPA scoring system, except hits from
Shotgun or Rifle will be considered to have twice the value as pistols. In other
words, the scoring rings will stay the same (-0, -1, -3), but the points down
will not be halved before adding to the time. In most cases (especially in
scenario-type stages), only one hit, anywhere in the scoring rings, will be
required to neutralize a target. A Failure-to-Neutralize penalty of 5 seconds
will be assessed if a target is missed completely, in addition to the points
down. Failure-to-Neutralize penalties will not be used in Modified Limited
Vickers stages. A steel target that has been knocked down will be considered -0,
a steel target that is left standing will be scored as a miss (-5, plus 5
seconds failure to neutralize). If extra shots are taken in a non-limited stage,
the highest scoring hit will be used for scoring purposes.
Scoring Example: In a Vickers stage (unlimited shots), a shooter is required to
engage 8 steel pepper poppers with buckshot, reload slugs, and engage 5 paper
targets with at least one slug each. Upon completion of the stage the scorer
notes that 7 out of 8 pepper poppers were knocked down. On the paper targets,
three of them have one hit (-0, -1 and -3 respectively), one target has no hits
and the last target has two hits (-3 and -0). The shooter required 22 seconds to
complete the stage.
Scoring Breakdown:
Time: 22
seconds Points Down: (-5, missed pepper popper) + (-0) + (-1) + (-3) + (-5,
missed paper target) + (-0, highest scoring hit on the target with two hits) =
-14 points down Failure-to-Neutralized Penalties: 5 sec. (missed pepper
popper) + 5 sec. (missed paper target) Total Score: 22 seconds +14 (total
points down, NO .5 MULTIPLYING FACTOR) + 10 sec (Two Failure-to-Neutralize
Penalties) = 46 sec.
2.1. Standard
IDPA type procedural (3 second) and FTDR penalties (20 seconds) will be applied,
under the same general standards used in IDPA.
2.2. The penalty for
scoring a hit on a "no-shoot" target will be 10 seconds. This is twice as much
as IDPA's penalty, the reasoning being a hit from a rifle or shotgun is far more
lethal than a hit from handgun.
3.1. The standard practices for use
of cover in IDPA will be used in Tactical Rifle and Shotgun Competition, with
the following exception: when a Bianchi-style barricade is used, shooters are
NOT required to keep their feet within the confines of the "box". However, more
than 50% of the shooter's torso must be behind cover with respect to the
target.
3.2. Reloads must be made behind cover, if it is available.
Reloading "on the move" or out in the open should only be done when no cover is
available, or in standards-type skill drills. Courses for scenario-type stages
should be designed to minimize the chance of this happening. If reloading behind
cover, the shooter cannot leave cover until ammunition or magazines are fully
seated and actions are closed on loaded chambers.
3.3. If a shooter is
engaging a target from the weak-hand side of cover (either by choice, or as
required by the course description), the rifle or shotgun must be fired from the
weak-hand shoulder. |
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