Ashland Lake Gun Club

Tactical Rifle & Shotgun
General Program Rules

1. Scoring:

1.1. Modified Vickers Scoring System: In general, the scoring system for Tactical Shotgun and Rifle will be a type of modified Vickers or modified Limited Vickers (hereafter to be called simply Vickers and Limited Vickers). This is very similar to the IDPA scoring system, except hits from Shotgun or Rifle will be considered to have twice the value as pistols. In other words, the scoring rings will stay the same (-0, -1, -3), but the points down will not be halved before adding to the time. In most cases (especially in scenario-type stages), only one hit, anywhere in the scoring rings, will be required to neutralize a target. A Failure-to-Neutralize penalty of 5 seconds will be assessed if a target is missed completely, in addition to the points down. Failure-to-Neutralize penalties will not be used in Modified Limited Vickers stages. A steel target that has been knocked down will be considered -0, a steel target that is left standing will be scored as a miss (-5, plus 5 seconds failure to neutralize). If extra shots are taken in a non-limited stage, the highest scoring hit will be used for scoring purposes.

Scoring Example: In a Vickers stage (unlimited shots), a shooter is required to engage 8 steel pepper poppers with buckshot, reload slugs, and engage 5 paper targets with at least one slug each. Upon completion of the stage the scorer notes that 7 out of 8 pepper poppers were knocked down. On the paper targets, three of them have one hit (-0, -1 and -3 respectively), one target has no hits and the last target has two hits (-3 and -0). The shooter required 22 seconds to complete the stage.

Scoring Breakdown:
Time: 22 seconds
Points Down: (-5, missed pepper popper) + (-0) + (-1) + (-3) + (-5, missed paper target) + (-0, highest scoring hit on the target with two hits) = -14 points down
Failure-to-Neutralized Penalties: 5 sec. (missed pepper popper) + 5 sec. (missed paper target)
Total Score: 22 seconds +14 (total points down, NO .5 MULTIPLYING FACTOR) + 10 sec (Two Failure-to-Neutralize Penalties) = 46 sec.

2. Procedural Pentalties:

2.1. Standard IDPA type procedural (3 second) and FTDR penalties (20 seconds) will be applied, under the same general standards used in IDPA.
2.2. The penalty for scoring a hit on a "no-shoot" target will be 10 seconds. This is twice as much as IDPA's penalty, the reasoning being a hit from a rifle or shotgun is far more lethal than a hit from handgun.

3. Cover:

3.1. The standard practices for use of cover in IDPA will be used in Tactical Rifle and Shotgun Competition, with the following exception: when a Bianchi-style barricade is used, shooters are NOT required to keep their feet within the confines of the "box". However, more than 50% of the shooter's torso must be behind cover with respect to the target.
3.2. Reloads must be made behind cover, if it is available. Reloading "on the move" or out in the open should only be done when no cover is available, or in standards-type skill drills. Courses for scenario-type stages should be designed to minimize the chance of this happening. If reloading behind cover, the shooter cannot leave cover until ammunition or magazines are fully seated and actions are closed on loaded chambers.
3.3. If a shooter is engaging a target from the weak-hand side of cover (either by choice, or as required by the course description), the rifle or shotgun must be fired from the weak-hand shoulder.
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Ashland Lake Gun Club, P.O. Box 39121, Solon, OH 44139
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